AI Insights · Timothy · July 2024
Top 5 Space Games on Android in Turkey Q2 2024
Discover the performance of the top 5 space-themed games on the Android platform in Turkey for Q2 2024, including trends in downloads, revenue, and active users.
The second quarter of 2024 showcased intriguing trends for the top 5 space-themed games on the Android platform in Turkey. Here’s a detailed look at their performance based on Sensor Tower data.
Solar Smash by Paradyme Games had a dynamic quarter. Downloads peaked at approximately 40K in the second week of April and saw another surge to 33K in mid-June. Despite some fluctuations, weekly revenue displayed a steady pattern, peaking at $37 in early April and maintaining a range between $13 and $33 through the quarter. Active users started at around 98K in early April, climbed to a peak of 129K, and ended the quarter at 106K.
Find the Alien from MOONEE PUBLISHING LTD experienced various trends. Downloads reached a high of 36K in early April but saw a dip to around 9K by late May, recovering to 17K by the end of June. Revenue experienced a notable drop from $188 to $46 towards the quarter's end. The game maintained a relatively stable active user base, starting at 317K and ending at 286K.
Words to Win by HDuo Fun Games had fluctuating download numbers, starting at 25K and peaking at 38K in early April before stabilizing around 14K by the end of June. Revenue remained minimal throughout the quarter. Active users showed a mixed trend, starting at 39K, peaking at 63K, and closing the quarter at 29K.
Space shooter - Galaxy attack from 1SOFT saw its download numbers peak at 31K in early April but gradually declined to about 7.5K by late June. Revenue showed a consistent pattern, ranging between $367 and $769, with a slight increase towards the end of the quarter. Active users started at around 98K, peaked at 127K, and concluded at about 62K.
Galaxy Attack: Shooting Game, also by 1SOFT, demonstrated stable performance. Downloads varied, peaking at 22K in early April and settling at 10K by the end of June. Revenue showed a steady increase, starting at $536 and reaching $695 by the quarter's end. The game maintained a robust active user base, starting at 125K, peaking at 135K, and ending at 105K.
For more detailed insights and analytics, visit Sensor Tower.